
Think_limit 1 // Performance cost caused for all game logic that isn't NPCs.
AIMBOT FOR ALIEN SWARM REACTIVE DROP FULL
Snd_dvar_dist_max 3000 // Play full 'far' sound at this distance (default: 1320) Snd_dvar_dist_min 480 // Play full 'near' sound at this distance (default: 240) Distance variant wav crossfade min/max values mat_dest_alpha_range 3000 // Modify the range of the depth buffer, but the bit-depth and behaviour in regards to alpha tested geometry stays the same. R_bloomtintexponent 0 //The coefficient for Bloom effect (default: 2.2) R_bloomtintb 0 // Blue tint for Bloom (default: 0.11) R_bloomtintg 0 // Green tint for Bloom (default: 0.59) R_bloomtintr 0 // Red tint for Bloom, (default: 0.3) mat_vignette_enable 1 // If 0 removes the dark edges around the screen Shadow details 0-1 if r_shadowrendertotexture 0 + r_shadows 0 = no shadows at all R_shadowrendertotexture 0 // Determines shadow quality. mat_bloomscale 2 // Disables blooming, 0-16 (default:1) mat_grain_enable 1 // Disable the film grain effect, which may improve performance on some machines. Mat_motion_blur_enabled 0 // Motion sharpness: /0 = Blur Disabled /1 = Blur Enabled Mat_processtoolvars 0 // Launcher, Developmentonly, (default:0) If this file is not present in the mod's cfg folder, will not fallback based on search path. Sv_autosave 0 //Set to 1 to autosave game on level transition. Sv_allowupload 0 //Allow clients to upload customizations files
AIMBOT FOR ALIEN SWARM REACTIVE DROP DOWNLOAD
Sv_allowdownload 0 //Allow clients to download files Mem_max_heapsize_dedicated 1024 //Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) Mod_dont_load_vertices 1 //For the dedicated server, supress loading model vertex data Sv_client_predict 1 //This can be used to force the value of cl_predict for connected clients (only while they are connected). server client-side lag control settings Net_splitrate 1 //Number of fragments for a splitpacket that can be sent per frame Net_splitpacket_maxrate 786400 //Max bytes per second when queueing splitpacket chunks Net_maxfilesizeĐ //Maximum allowed file size for uploading in MB Net_maxcleartime 0.001 //Max number of seconds we can wait for next packets to be sent based on rate setting (0 = no limit). server remote connection protection settings Sv_logfile 0 //Log server information in the log file. Sv_forcepreload 1 //Force server side preloading. preload to avoid in game disk stutters Sv_region 255 // 0=US - East, 1=US - West, 2=South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa, 255=World (default)

> "Apocalypse.log" echo (%date%)(%time%) Apocalypse is now restarting.Įcho (%date%)(%time%) WARNING: srcds closed or crashed, restarting in 20 sec.Įcho (%date%)(%time%) STARTING SERVER in 10 seconds. > "Apocalypse.log" echo (%date%)(%time%) Crash or Close detected! > "Apocalypse.log" echo (%date%)(%time%) Watching Apocalypse for crashes.Įcho (%date%)(%time%) Crash or Close detected!

> "Apocalypse.log" echo (%date%)(%time%) Apocalypse is now ONLINE

:: This is a return point in case the server crashes or is closedĮcho (%date%)(%time%) Apocalypse is now ONLINE > "Apocalypse.log" echo (%date%)(%time%) Apocalypse is now starting. > "Apocalypse.log" echo (%date%)(%time%) SRCDS Guardian has been started! REM Run the batch with > "Apocalypse.log" echo.
